Aloy herself looks far better of course, but what’s even more impressive is the fact that every NPC looks just as good, if not better, than she does. Horizon Forbidden West’s character models are easily some of the best I’ve ever seen in a video game. In Horizon Zero Dawn, these could look waxy, and the facial animations had a stiff feeling to them. Hands down, the single biggest improvement visually is the character models. Just like Horizon Zero Dawn before it, Horizon Forbidden West is pure eye candy and arguably the best-looking game I’ve ever seen on a console. Five years and a console generation later, Horizon Forbidden West is here, and I’m struck with a similar feeling. When I first played Horizon Zero Dawn back in 2017, I vividly remember dropping into the open- world for the first time and thinking, “ this is the best looking game I’ve ever seen.” I was blown away at how stunning the environments looked, and it was even more impressive considering the game’s open-world structure. Despite that, though, Horizon Forbidden West is yet another excellent addition to Sony’s first-party catalog. Unfortunately, the experience is somewhat hampered by bugs and technical issues. While the story and gameplay aren’t a huge departure from Horizon Zero Dawn, they do enough to tweak the original’s formula to keep things feeling fresh and fun the whole way through, and they’ve addressed nearly all the criticisms of an already great debut. After a ton of hours sunk in, I’m still in awe of the beautiful vistas, lifelike character models, and incredible world Guerilla Games have crafted. Let me start by stating the obvious Horizon Forbidden West is a beautiful game. I’ve been playing it for a couple of weeks now, and after 40 hours with the game and experience what it has to offer, Guerrilla has another hit in their hands – but it’s not without issues. Guerilla Games have always pushed the boundaries when it comes to video game technology, but nothing they’ve released so far comes even close to Horizon Forbidden West.
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